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Gravity Zero
Ropes, timing, and gravity do the heavy lifting in Candy Cutter Saga, a physics puzzler that asks you to cut in clean arcs and plan two moves ahead; to play, study the suspended candy’s anchor points, slice cords with swipes, pop bubbles to alter buoyancy, and tap bumpers to nudge a rolling sweet across ramps toward a hungry character while collecting stars along the way; the simplest win line rarely nets three stars, so route for efficiency: release at a moment when momentum carries you through multiple star rings, let swinging arcs settle into predictable paths before cutting, and avoid early taps that leave you with flat energy for the final drop; practical tips: draw short, deliberate cuts rather than dramatic swipes to prevent accidental double-slices, use anchors to build pendulum speed before redirecting, and treat rotating blades as timing gates—count the beat and cut on the “and” between spins; when multiple candies appear, focus on one at a time unless a simultaneous collision will open a gate for both; turn on high-contrast star markers and enable a dotted path preview if you need visual aids, and consider reduced motion mode if swinging makes you queasy; special levels introduce magnets, wind jets, and portals—magnets can be shielded by metal plates you drop first, wind calls for cuts at the far side of a gust so the push adds speed, and portals reward thinking in mirror pairs; what feels great is the snap of a well-earned chain: one slice into a bounce, a bubble pop to float over spikes, a final clip that drops the candy right onto the waiting mouth while the last star chimes.
Plan and use your brain to cut the rope
So many more games you can play!
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