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Blade and Bedlam sharpens top-down melee into a dance of spacing, parries, and physics, where blade angles and footwork matter more than button count; to play, move with the stick, face an attacker, and tap parry at the instant their strike flashes, deflecting into a stagger you can convert into a short combo or a shield bash; different weapons carry different arcs—broad swords sweep wide but slow, rapiers thrust fast and precise, maces crush through blocks—and the engine simulates clashing momentum, so a heavy strike will glance off a parry into an opening if your timing is clean; success begins with reading tells: shoulder drops, toe pivots, and small audio cues hint at direction and speed; disengage when two foes sync, circle until one commits, then cut a diagonal that forces the second to adjust; pick items that reinforce your style—if you prefer parries, grab charms that widen the perfect window or grant a brief damage shield on success; if you like aggression, choose stamina regen on hit and a small life steal to sustain pressure; bosses test specific skills: a shield captain teaches guard breaks, a duelist punishes greedy swings, a brute rewards side-steps into back cuts; accessibility helps include larger timing flashes, controller vibration on parry frames, and color-independent status effects on enemies; what’s satisfying is stringing a few clean exchanges—parry, sidestep, two quick cuts, reset—and realizing the chaos feels readable, your blade feels weighty, and each victory happens because you kept your cool and trusted your timing.
Move using WASD keys and swing your sword with the mouse Right click or Shift to dodge roll and left click for weapon specials
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